
Martina
Once per game, at night*, choose a player; a chosen Minion swaps characters with you.
Townsfolk

Once per game, at night*, choose a player; a chosen Minion swaps characters with you.
Townsfolk

Once per game, during the day, you may visit the storyteller to receive a question. If you guess (once) the answer, you learn that the demon is one of two players; if you guess wrong, you receive arbitrary info.
Townsfolk

Each night*, choose a player (not yourself); if they die tonight, you die instead and learn how they would have died.
Townsfolk

Once per game, during day, publicly guess 3 players' alignments (not yourself). That night, you learn how many you got correct.
Townsfolk

Each night*, choose a player: if they died tonight, you learn their character and gain their ability.
Townsfolk

Each night, choose 2 players: you learn 2 character types they are not. One player registers falsely to you.
Townsfolk

Each night, choose 2 players: you learn that 1 of them is a particular character.
Townsfolk

Each night, choose a living neighbor. If good, they can't die, but are drunk until dusk.
Townsfolk

The first time you publicly claim to be Lea when nominated & are executed that day, you don't die.
Townsfolk

Each night*, choose two players (not yourself): one is safe from the demon tonight, and the other is sober & healthy until dusk. You might register as evil & as a Minion or Demon.
Townsfolk

You start knowing (in some order) how many steps are from you to the nearest outsider, and from you to the nearest minion. [+0 or +1 Outsider]
Townsfolk

The 1st time you claim Alan while a player is about to be executed, if that player is a Townsfolk, you are executed instead.
Townsfolk

Each night*, you learn if an evil player was nominated today.
Townsfolk

The demon does not learn 3 not-in-play characters. If you die, they learn 3 not-in-play characters that night.
Townsfolk

Once per game, at night, choose two characters (not Lana): you learn how many steps from one to the other. (or that either is not in play.)
Townsfolk

If you died today or tonight, the demon may choose a player: they die.
Outsider

Each night*, if you were "mad" about being Benac today, a player might die.
Outsider

On your first night, choose two players: when you die, one or both might be drunk from now on.
Outsider

You die if another Josip dies. If you are dead, your vote counts as 0. [+0 to +2 Josips]
Outsider

Once per game, at night*, you may choose to become the Demon. If you do, the previous demon dies, and you do not wake tonight
Minion

If you are executed, a player becomes a Jakov of your alignment & is then poisoned.
Minion

Once per game, at night, choose a player: they are poisoned and might register as your alignment and as a minion or demon, even if you are dead.
Minion

Each night, you may choose a living player: you learn their character. If you chose noone, your last choice dies and you lose this ability
Minion

Each night*, choose a player: they die. While 4 or more players live, if a minion nominates & executes you, evil wins.
Demon

You think you are a Townsfolk, but you are not. If you would learn something by being the Demon, minions learn it instead. Minions know you are Mia. Each night*, a player might die.
Demon

Each night*, choose a player: they die. While 5 or more players live, if an outsider died yesterday or today, you cannot die until dusk. [+1 Outsider]
Demon

Each night*, choose 2 players: the 1st dies, and the 2nd is poisoned. If you kill a Minion, choose a player: they are poisoned. If you poison a Minion, choose a player: they die. Minions & Demons do not know each other. [-1 Outsider]
Demon





























